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SCHEDULE

ONLINE & IN-PERSON CLASSES 

EVERY COURSE LASTS 10 WEEKS

Spring Term Schedule: 3/18/2024-5/25/2024

MONDAY

 

5:30 pm – 8:30 pm Visual Communication Sketch & Creating a Personal Sketchbook [Nathan Cooke]

Level [Foundation/Traditional medium]

Prerequisite course: None

Platform: In-person & Zoom

Students will learn how to quickly sketch ideas by simplifying objects using organic shapes such as animal, insect, reptile, and others. For the first 5 weeks, they will be learning the fundamentals of language and perspective, as well as quickly sketching out what they see and imagine.

For the rest of the weeks, the instructor will teach and guide you through the process of creating your own personal sketchbook with composition and layout studies.

TUESDAY

7:00 pm – 10:00 pm Illustration Portfolio Prep 1 [Valeria Kwon] 

Level [Advanced/Traditional & Digital medium]

Prerequisite course: Vis Comm, Beginner level painting class

Platform: In-person

Students will learn how to express their creativity through various mediums in this class. Our instructor will assist students in experimenting and bringing their concepts to life in order to create outstanding visual pieces for their portfolio.

7:00 pm – 10:00 Prop & Vehicle for Entertainment Design [Ben Kim]

Level [Intermediate/Digital medium]

Prerequisite course: Visual communication is recommended but not required.

Platform: Zoom

This course will teach the fundamentals of background painting/design theory using Adobe Photoshop. This course teaches basic shape language, color and light theory, painting technique, and a series of master copy lectures. The course will lead to the student designing their own environment using the essence learned throughout the course. Highly recommended for students interested in Entertainment Design.

WEDNESDAY

5:30 pm – 8:30 pm Illustration Portfolio Prep 2 [Valeria Kwon] 

Level [Advanced/Traditional & Digital medium]

Prerequisite course: Vis Comm, Beginner level painting class

Platform: In-person

Students will learn how to express their creativity through various mediums in this class. Our instructor will assist students in experimenting and bringing their concepts to life in order to create outstanding visual pieces for their portfolio.

7:00 pm – 10:00 pm Worldbuilding for Entertainment Design [Scott Song]

Level [Advance/Digital medium]

Prerequisite course: Vis Comm, Beginner level painting class, Intermediate Environment Design.

Platform: Zoom

This course focuses on the fundamentals of designing elements for video games and film environments. The student will learn how to conduct research, create a landmark, and design the interior and exterior of their own story.

THURSDAY

5:30 pm – 8:30 pm Intro to Figure Drawing [James Galindo]

Level [Foundation/Traditional medium]

Prerequisite course: None

Platform: In-person

The most important foundation of all, students will be learning how to draw the human figure and learn about anatomy. Students will be drawn from observing the live model. They will be learning the importance of gestures, volume, and weights and apply them to their drawing. This foundation is important even for professionals.​

FRIDAY

 

6:00 pm – 9:00 pm Intro to Digital Painting for Beginners [Scott Song]

Level [Foundation/Digital medium]

Prerequisite course: Visual communication is recommended but not required.

Platform: Zoom

This course is intended to teach basic tools, primarily the painting features of Adobe Photoshop.
The lesson is perfect for students who have no prior experience with Photoshop. Students will learn how to set up a canvas and use the necessary tools to paint.
Every week, a new lecture and in-class exercise is presented, such as sphere lighting study, texture study, still life study, landscape master copy, and more.

SATURDAY

9:00 am – 12:00 pm Character & Prop Design for Entertainment [Michael Nienaber]

Level [Advanced/Digital medium]

Prerequisite course: Vis Comm, Beginner level painting class, Intermediate Character Design class.

Platform: Zoom

Students will be introduced to the character development process from concept to final rendering for various genres such as animation, feature film, and video game in this course. Studnet will be exposed to the creative process, including how to make thumbnails, grayscale studies, color/light studies, and a final representation of a prop, character, or creature

1:00 pm – 4:00 pm Intro to Figure Drawing [Matteo Di Ventra]

Level [Foundation/Traditional medium]

Prerequisite course: None

Platform: In-person

The most important foundation of all, students will be learning how to draw the human figure and learn about anatomy. Students will be drawn from observing the live model. They will be learning the importance of gestures, volume, and weights and apply them to their drawing. This foundation is important even for professionals.

6:00 pm – 9:00 pm Graphic Design Portfolio Prep [Grace Park]

Level [Advance/Digital medium]

Prerequisite course: None

Platform: Zoom

Students are challenged to develop design solutions to all of the above by experimenting with a wide range of

media, including logo, books, and packaging to create compelling graphics identities and branded experiences.​

7:00 pm – 10:00 pm Environment & Vehicle Design for Entertainment [Charles Lee]

Level [Advanced/Digital medium]

Prerequisite course: Vis Comm, Beginner level painting class, Intermediate Background Design class.

Platform: Zoom

This course teaches the essentials of developing and painting environments for video games and film. The student will learn the research process, as well as how to create thumbnails, grayscale studies, color/light studies, and a final rendering of an interior, exterior, or keyshot based on the student's personal story.

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